Stephen Moorhouse, the man behind Contact Vector, was kind enough to take some time out of his very busy schedule and answer some questions for us via email. Check out our Contact Vector Q&A to hear more about the exciting details of the game!
Also, don’t forget to visit the Contact Vector website and the Contact Vector Kickstarter page! You can also follow Contact Vector on Twitter and check out the Contact Vector Facebook page to get all of the latest Contact Vector News.
Here is a quick excerpt from the full Contact Vector Q&A:
Can you tell us a bit about the story and how it will affect the campaign in Contact Vector?
The story is very important to me to get right as a story, and it will have a bearing on the campaign. Most of the campaign story will be driven by events, so that some things will happen differently depending on how the game is played. The core objective will be the same each time: achieve victory, save humanity, and save your allies. But how this plays out though will be just as much based on what you do as the AI. Your choices will generate events which will steer the war in different directions.
Check out the full Contact Vector Q&A to read the rest of the article. Enjoy!
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